Sciweavers
Explore
Publications
Books
Software
Tutorials
Presentations
Lectures Notes
Datasets
Labs
Conferences
Community
Upcoming
Conferences
Top Ranked Papers
Most Viewed Conferences
Conferences by Acronym
Conferences by Subject
Conferences by Year
Tools
Sci2ools
International Keyboard
Graphical Social Symbols
CSS3 Style Generator
OCR
Web Page to Image
Web Page to PDF
Merge PDF
Split PDF
Latex Equation Editor
Extract Images from PDF
Convert JPEG to PS
Convert Latex to Word
Convert Word to PDF
Image Converter
PDF Converter
Community
Sciweavers
About
Terms of Use
Privacy Policy
Cookies
Free Online Productivity Tools
i2Speak
i2Symbol
i2OCR
iTex2Img
iWeb2Print
iWeb2Shot
i2Type
iPdf2Split
iPdf2Merge
i2Bopomofo
i2Arabic
i2Style
i2Image
i2PDF
iLatex2Rtf
Sci2ools
39
click to vote
CIE
2005
Springer
favorite
Email
discuss
report
317
views
Applied Computing
»
more
CIE 2005
»
GameFlow: a model for evaluating player enjoyment in games
13 years 10 months ago
Download
www.emergenceingames.com
Penelope Sweetser, Peta Wyeth
Real-time Traffic
Applied Computing
|
CIE 2005
|
claim paper
Related Content
»
Pervasive game flow understanding player enjoyment in pervasive gaming
»
iCat the chess player the influence of embodiment in the enjoyment of a game
»
Interactive Storytelling A Player Modelling Approach
»
Goal Recognition with Markov Logic Networks for PlayerAdaptive Games
»
A Study on Mobile Game Adoption Under HPIHighSpeed Portable Internet Environment
»
Drama Management and Player Modeling for Interactive Fiction Games
»
Intelligent NPCs for Educational Role Play Game
»
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
»
A Distributed Algorithm for Sharing Web Cache Disk Capacity
more »
Post Info
More Details (n/a)
Added
15 Dec 2010
Updated
15 Dec 2010
Type
Journal
Year
2005
Where
CIE
Authors
Penelope Sweetser, Peta Wyeth
Comments
(0)
Researcher Info
Applied Computing Study Group
Computer Vision