Added |
16 Feb 2009 |
Updated |
16 Feb 2009 |
Authors |
Diana Gruber |
Table of Content
Chapter 1 The Adventure Starts Here
Chapter 2 Let the Games Begin
Chapter 3 Using the Game Editor
Chapter 4 The Art of Creating Levels
Chapter 5 The Magic of Side Scrolling
Chapter 6 Inside the Level Editor
Chapter 7 Inside the Sprite Editor
Chapter 8 Color Considerations
Chapter 9 Wrapping Up the Game Editor
Chapter 10 Birth of a Computer Game
Chapter 11 Supporting Game Levels and Scrolling
Chapter 12 On the Road to Sprite Animation
Chapter 13 Unlocking the Mysteries of Sprite Animation
Chapter 14 It's Show Time
Chapter 15 Creating Special Effects
Chapter 16 Debugging Games
Chapter 17 Putting It All Together
Chapter 18 Tips for Marketing Games
Appendix
License Agreement
Glossary
Downloads