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Programming The Nintendo Game Boy Advance: The Unofficial Guide

15 years 8 months ago
Programming The Nintendo Game Boy Advance: The Unofficial Guide
All you need to know about the Nintendo game development. You will need to be a proficient in the C Language in order to follow this book.
Jonathan S. Harbour
Added 16 Feb 2009
Updated 16 Feb 2009
Authors Jonathan S. Harbour

 Table of Content

Part One : The Zen of Getting Started
Chapter 1 : Welcome To The Console World
Chapter 2 : Game Boy Architecture In A Nutshell
Chapter 3 : Game Boy Development Tools
Chapter 4 : Starting With The Basics
 
Part Two : Being One With The Pixel
Chapter 5 : Bitmap-Based Video Modes
Chapter 6 : Tile-Based Video Modes
Chapter 7 : Rounding Up Sprites
 
Part Three : Meditating On The Hardware
Chapter 8 : Using Interrupts and Timers
Chapter 9 : The Sound System
Chapter 10 : Interfacing With The Buttons
Chapter 11 : ARM7 Assembly Language Primer
 
Part Four : The Mother of All Appendices
Appendix A : ASCII Chart
Appendix B : Recommended Books and Web Sites
Appendix C : Game Boy Advance Hardware Reference
Appendix D : Answers To The Chapter Quizzes
Appendix E : Using The CD-ROM     
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