Added |
16 Feb 2009 |
Updated |
16 Feb 2009 |
Authors |
Jonathan S. Harbour |
Table of Content
Part One : The Zen of Getting Started
Chapter 1 : Welcome To The Console World
Chapter 2 : Game Boy Architecture In A Nutshell
Chapter 3 : Game Boy Development Tools
Chapter 4 : Starting With The Basics
Part Two : Being One With The Pixel
Chapter 5 : Bitmap-Based Video Modes
Chapter 6 : Tile-Based Video Modes
Chapter 7 : Rounding Up Sprites
Part Three : Meditating On The Hardware
Chapter 8 : Using Interrupts and Timers
Chapter 9 : The Sound System
Chapter 10 : Interfacing With The Buttons
Chapter 11 : ARM7 Assembly Language Primer
Part Four : The Mother of All Appendices
Appendix A : ASCII Chart
Appendix B : Recommended Books and Web Sites
Appendix C : Game Boy Advance Hardware Reference
Appendix D : Answers To The Chapter Quizzes
Appendix E : Using The CD-ROM