Sciweavers


0
posts
with
0
views
538profile views
adambyronPostdoctoral
University of Manchester
adambyron
A biochemist and cell biologist using proteomic approaches to investigate mechanisms of cell adhesion.
ICCV
2009
IEEE
1188views Computer Vision» more  ICCV 2009»
15 years 1 months ago
Actionable Information in Vision
I propose a notion of visual information as the complexity not of the raw images, but of the images after the effects of nuisance factors such as viewpoint and illumination are dis...
Stefano Soatto

0
posts
with
0
views
178profile views
shiquanwangStudent, PhD
CASIA
ICCV
2009
IEEE
15 years 1 months ago
Scale Invariance and Noise in Natural Images
Natural images are known to have scale invariant statistics. While some eariler studies have reported the kurtosis of marginal bandpass filter response distributions to be constant...
D. Zoran and Y. Weiss
ICCV
2009
IEEE
3893views Computer Vision» more  ICCV 2009»
15 years 1 months ago
 Super-Resolution From a Single Image
Methods for super-resolution (SR) can be broadly classified into two families of methods: (i) The classical multi-image super-resolution (combining images obtained at subpixel misa...
Daniel Glasner, Shai Bagon, and Michal Irani

4
posts
with
6102
views
581profile views Browse  My Posts »
visionguyOthers
US
ICCV
2009
IEEE
15 years 1 months ago
The Swap and Expansion Moves Revisited and Fused
Many solutions to computer vision and image processing problems involve the minimization of multi-label energy functions with up to K variables in each term. In the minimization pr...
Ido Leichter

Publication
337views
15 years 1 months ago
Redistribution Mechanisms for Assignment of Heterogeneous Objects
There are p heterogeneous objects to be assigned to n competing agents (n > p) each with unit demand. It is required to design a Groves mechanism for this assignment problem ...
Sujit Gujar, Y Narahari

0
posts
with
0
views
161profile views
vivek_verma123Engineer
RTU, KOTA
GRAPP
2009
15 years 1 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos