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CW
2004
IEEE

3D Character Model Creation from Cel Animation

14 years 3 months ago
3D Character Model Creation from Cel Animation
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However, it is a troublesome and time-consuming task to create a 3D model. In this paper, we present an easy-to-use approach for creating a set of consistent 3D character models from the user-specified strokes on a 2D image sequence. The created consistent 3D models can be used in cel animation editing systems for adding shadowing effects, textures, etc. Moreover, since the vertices of the consistent 3D models have one-to-one correspondence among the frames, by using 3D morphing techniques, this approach can also be used to generate intermediate images between the key frames.
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where CW
Authors Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
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