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SCALESPACE
1997
Springer

3D Shape Representation: Transforming Polygons into Voxels

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3D Shape Representation: Transforming Polygons into Voxels
We developed a method that transforms a polygonal representation of an object into a voxel representation on a 3D regular grid. By applying scale-space theory we derived expressions for an anti-aliased voxel representation of points, lines, and triangles. The algorithm ‘paints’ the triangles on the voxel grid and ‘fills’ the resulting surface. The method can be applied in 3D (medical) imaging and shape analysis in 3 + 1 dimensional scale-space.
Stijn Oomes, Peter R. Snoeren, Tjeerd Dijkstra
Added 08 Aug 2010
Updated 08 Aug 2010
Type Conference
Year 1997
Where SCALESPACE
Authors Stijn Oomes, Peter R. Snoeren, Tjeerd Dijkstra
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