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CORR
2007
Springer

Abstract machines for dialogue games

13 years 11 months ago
Abstract machines for dialogue games
Machines for Dialogue Games P.-L. Curien (CNRS - Paris 7) H. Herbelin (INRIA-Futurs) July 16, 2005 The notion of abstract B¨ohm tree has arisen as an operationally-oriented distillation of works on game semantics, and has been investigated in two papers [9, 11]. This paper revisits the notion, providing more syntactic support and more examples (like call-by-value evaluation) illustrating the generality of the underlying computing device. Precise correspondences between various formulations of the evaluation m of abstract B¨ohm trees are established.
Pierre-Louis Curien, Hugo Herbelin
Added 13 Dec 2010
Updated 13 Dec 2010
Type Journal
Year 2007
Where CORR
Authors Pierre-Louis Curien, Hugo Herbelin
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