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SPAA
1997
ACM

Accessing Nearby Copies of Replicated Objects in a Distributed Environment

14 years 4 months ago
Accessing Nearby Copies of Replicated Objects in a Distributed Environment
Consider a set of shared objects in a distributed network, where several copies of each object may exist at any given time. To ensure both fast access to the objects as well as e cient utilization of network resources, it is desirable that each access request be satis ed by a copy \close" to the requesting node. Unfortunately, it is not clear how to e ciently achieve this goal in a dynamic, distributed environment in which large numbers of objects are continuously being created, replicated, and destroyed. In this paper, we design a simple randomized algorithm for accessing shared objects that tends to satisfy each access request with a nearby copy. The algorithm is based on a novel mechanism to maintain and distribute information about object locations, and requires only a small amount of additional memory at each node. We analyze our access scheme for a class of cost functions that captures the hierarchical nature of wide-area networks. We show that under the particular cost mod...
C. Greg Plaxton, Rajmohan Rajaraman, Andréa
Added 07 Aug 2010
Updated 07 Aug 2010
Type Conference
Year 1997
Where SPAA
Authors C. Greg Plaxton, Rajmohan Rajaraman, Andréa W. Richa
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