This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that does it all for the user. It is easy to fall into the trap of being insensitive to users as actors instead seeing them as passive users. It is equally easy to fall into a postmodernism trap where it is assumed that users will always appropriate technology in ways that are unexpected by the designer, and thus, basically the designer can abdicate. Author Keywords Design, social construction, affective interaction, social navigation ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous.