Modern warfare requires the understanding and management of increasingly complex assemblages of resources. The Advanced Battlefield Architecture for TacticalInformation Selection (ABATIS) is introduced. It provides a framework for testing various display strategies. Its design, which uses object-oriented and hierarchical design methodologies, is flexible and extensible. It assures that a working program can be rapidly developed for comparing alternate display strategies. This report defines an overall architecture for battlefield visualization and then focuses on a detailed design of its display layer, called the Process Centered Display (PCD). The design is specified using the Object Modeling Technique (OM) notation. The complete class diagramsfor the PCD arepresented and an illustrativeexample is given.
J. S. Keane, Jerzy W. Rozenblit, Michael Barnes