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AMDO
2006
Springer

Agents with Personality for Videogames

14 years 4 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were the basis of this project. With this information, a model for emotion generation using personality traits was designed in three stages, and implemented using fuzzy logic, FSMs, and probability theory. Finally, the functionalities of the module were shown using a demo version implemented with the videogame engine Unreal
Diana Arellano Távara, Andreas Meier
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2006
Where AMDO
Authors Diana Arellano Távara, Andreas Meier
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