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SAC
1998
ACM

Applying videogame technologies to video conferencing systems

14 years 4 months ago
Applying videogame technologies to video conferencing systems
We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human communications are always required to run at a practical speed in a widely-used non-luxury hardware environment. However, in the previous researches on 3D conferencing systems, such as VRML-based systems, this aspect has been sometimes neglected. Though we need a research testbed for investigating human-human interactions, researchers tend to concentrate on advanced 3D technologies. In the area of videogames, on the other hand, where 3D virtual spaces are also provided, technologies used there successfully achieve an attractive presentation under severe hardware constraints. Therefore, in the development of FreeWalk, we have applied videogame technologies especially to friendly interface and efficient visualization, so to realize casual communications in a network.
Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Y
Added 05 Aug 2010
Updated 05 Aug 2010
Type Conference
Year 1998
Where SAC
Authors Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Yoshida, Toru Ishida
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