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EGITALY
2006

An Architecture for Distributed Behavioral Models with GPUs

14 years 1 months ago
An Architecture for Distributed Behavioral Models with GPUs
We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we implemented the model capable of managing a large aggregate motion of birds in a virtual environment that can avoid both static and dynamic obstacles. We demonstrate the effectiveness of our GPU implementation by comparing the results to a CPU implementation and, emphasize the modularity of the proposed architecture that favors reusability in several contexts. Categories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and modelling]: Animation
Rosario De Chiara, Ugo Erra, Vittorio Scarano
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where EGITALY
Authors Rosario De Chiara, Ugo Erra, Vittorio Scarano
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