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2006

An Artificial Neural Network for a Tank Targeting System

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An Artificial Neural Network for a Tank Targeting System
In this paper, we apply artificial neural networks to control the targeting system of a robotic tank in a tank-combat computer game (RoboCode). We suggest an algorithm that not only trains the connection weights of the neural network, but simultaneously searches for an optimum network architecture. Our hybrid evolutionary algorithm (PSONet) uses modified particle swarm optimisation to train the connection weights and four architecture mutation operators to evolve the appropriate architecture of the network, together with a new fitness function to guide the evolution.
Hans W. Guesgen, Xiao Dong Shi
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2006
Where FLAIRS
Authors Hans W. Guesgen, Xiao Dong Shi
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