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PPOPP
2009
ACM

Atomic quake: using transactional memory in an interactive multiplayer game server

14 years 12 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of the initial work on TM has been evaluated using microbenchmarks and application kernels; it is not clear whether conclusions drawn from these workloads will apply to larger systems. In this work we make the first attempt to develop a large, complex, application that uses TM for all of its synchronization. We describe how we have taken an existing parallel implementation of the Quake game server and restructured it to use transactions. In doing so we have encountered examples where transactions simplify the structure of the program. We have also encountered cases where using transactions occludes the structure of the existing code. Compared with existing TM benchmarks, our workload exhibits non-block-structured transactions within which there are I/O operations and system call invocations. There are long and s...
Adrián Cristal, Eduard Ayguadé, Fera
Added 25 Nov 2009
Updated 25 Nov 2009
Type Conference
Year 2009
Where PPOPP
Authors Adrián Cristal, Eduard Ayguadé, Ferad Zyulkyarov, Mateo Valero, Osman S. Unsal, Tim Harris, Vladimir Gajinov
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