A cultural institution such as a museum needs to attract visitors. Due to the fact that Internet has become an important information and marketing channel, the question of using a VR museum on the Internet, is the topic of this paper. The "VR Kon-Tiki" is a VR museum. It was developed by a computer games technology. In order to test the application visitors to a national Travel Fair, and visitors to the Kon-Tiki museum were interviewed after they had used the application. Since computer games are typically used by younger people, the paper focus on the individuals that belong to the age group 40-plus and the individuals that are not regular users of computer game. According to their view, do they think the VR museum creates and interest in visiting the museum?