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ICMI
2007
Springer

Automated generation of non-verbal behavior for virtual embodied characters

14 years 5 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to transform a dialogue in text format into an agent behavior script enriched by eye gaze and conversational gesture behavior. The agents’ gaze behavior is informed by theories of human face-to-face gaze behavior. Gestures are generated based on the analysis of linguistic and contextual information of the input text. The resulting annotated dialogue script is then transformed into the Multimodal Presentation Markup Language for 3D agents (MPML3D), which controls the multi-modal behavior of animated life-like agents, including facial and body animation and synthetic speech. Using our system makes it very easy to add appropriate non-verbal behavior to a given dialogue text, a task that would otherwise be very cumbersome and time consuming. Categories and Subject Descriptors H.5.2 [Information Interfaces and Pres...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz
Added 08 Jun 2010
Updated 08 Jun 2010
Type Conference
Year 2007
Where ICMI
Authors Werner Breitfuss, Helmut Prendinger, Mitsuru Ishizuka
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