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CHI
2009
ACM

Automatic storytelling in comics: a case study on World of Warcraft

15 years 12 days ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The feature of the system is that it analyzes the log and screenshots of a game, decides which events are important and memorable, and then generates comics in a fully automatic manner. Also, the interface of our system allows users to customize their own comics. As a result, users can easily use the system to share their stories and create individual comics for archival purposes or storytelling. Academia Sinica Institute of Information Science 128 Academia Road, Section 2 Nankang, Taipei 115, Taiwan apple15.c@gmail.com Ruck Thawonmas Ritsumeikan University Department of Human and Computer Intelligence 1-1-1, Noji-higashi, Kusatsu Shiga 525-8577, Japan ruck@ci.ritsumei.ac.jp Kuan-Ta Chen Academia Sinica Institute of Information Science 128 Academia Road, Section 2 Nankang, Taipei 115, Taiwan ktchen@iis.sinica.edu.tw
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
Added 24 Nov 2009
Updated 24 Nov 2009
Type Conference
Year 2009
Where CHI
Authors Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
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