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IVA
2001
Springer

Autonomous Avatars? From Users to Agents and Back

14 years 4 months ago
Autonomous Avatars? From Users to Agents and Back
We describe the architecture of an interactive, “believable” agent with personality, called user agent, which can act on behalf of a user in various multi-user game contexts, when she is not online. In a first step, information about the personality of the user is obtained from a questionnaire and then, in a second step, integrated in the reactive system of the user agent, part of which implements a primitive affective system. User agents can interact with their users through a simple affective natural language generation system (SARGS), which is integrated in the deliberative system of the user agent and can recount what happened to the user agent in the game while the user was not present.
Matthias Scheutz, Brigitte Römmer
Added 30 Jul 2010
Updated 30 Jul 2010
Type Conference
Year 2001
Where IVA
Authors Matthias Scheutz, Brigitte Römmer
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