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2007

A Believable Agent for First-Person Shooter Games

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A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game Urban Combat in a plausible manner when faced with similar situations as its human counterparts. We discuss how architectural features like goal-directed but reactive execution and incremental learning can produce more believable synthetic characters.
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2007
Where AIIDE
Authors Dongkyu Choi, Tolga Könik, Negin Nejati, Chunki Park, Pat Langley
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