We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the gestural control of a music player by placing the device at different parts of the body. We demonstrate a new approach to the segmentation and recognition of gestures for this kind of application and show how simulated physical model-based techniques can shape gestural interaction. Keywords Gesture Recognition, pattern recognition, accelerometer, music player, interaction design ACM Classification Keywords H.5.2. User Interfaces: Interaction Styles; H.5.2. User Interfaces: Haptic I/O; H.5.2. User Interfaces: Input devices and strategies;
Steven Strachan, Roderick Murray-Smith, M. Sile O'