Many vision and graphics problems such as relighting,
structured light scanning and photometric stereo, need im-
ages of a scene under a number of different illumination
conditions. It is typically assumed that the scene is static.
To extend such methods to dynamic scenes, dense optical
flow can be used to register adjacent frames. This registra-
tion becomes inaccurate if the frame rate is too low with
respect to the degree of movement in the scenes.
We present a general method that extends time multiplex-
ing with color multiplexing in order to better handle dy-
namic scenes. Our method allows for packing more illumi-
nation information into a single frame, thereby reducing the
number of required frames over which optical flow must be
computed. Moreover, color-multiplexed frames lend them-
selves better to reliably computing optical flow. We show
that our method produces better results compared to time-
multiplexing alone. We demonstrate its application to re-
lighti...