The concept of diversity was successfully introduced for recommender-systems. By displaying results that are not only similar to a target problem but also diverse among themselves, recommender systems have been shown to provide more effective guidance to the user. We believe that similar benefits can be obtained in case-based planning, provided that diversityenhancement techniques can be adapted appropriately. Our claim is that diversity is truly useful when it refers not only to the initial and goal states of a plan, but also to the sequence of actions the plan consists of. To formalize this characteristic and support our claim, we define the metric of “plan diversity” and put it to test using plans for a real-time strategy game, a domain chosen for the simplicity and clarity of its tasks and the quantifiable results it generates.