We introduce an information bundling model that addresses two important but relatively unstudied issues in real markets for information goods: automated customization of content based on categories, and competition among content providers. Using this model, we explore the strategies that sellers (or automated agents acting on their behalf) might use to set both price and bundle composition, and the market dynamics that might ensue from such strategy choices. The model incorporates di erent categories of information, explicitly accounts for nite production and consumption costs, and allows for possibly heterogeneous valuations by consumers. First, we determine the optimal bundle composition and price for a monopolist as a function of the seller's production costs and the consumers' preferences and consumption costs. For nite costs, nite-sized bundles are optimal. Then, we use game-theoretic analysis and simulation to explore the behavior of the market when there are multiple ...
Jeffrey O. Kephart, Scott A. Fay