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AIS
2006
Springer

Computer vision for artists and designers: pedagogic tools and techniques for novice programmers

13 years 12 months ago
Computer vision for artists and designers: pedagogic tools and techniques for novice programmers
Abstract This article attempts to demystify computer vision for novice programmers through a survey of new applications in the arts, system design considerations, and contemporary tools. It introduces the concept and gives a brief history of computer vision within interactive art from Myron Kruger to the present. Basic techniques of computer vision such as detecting motion and object tracking are discussed in addition to various software applications created for exploring the topic. As an example, the results of a 1-week machine vision workshop are presented to show how designers are able to apply their skills toward creating novel uses of these technologies. The article concludes with a listing of code for basic computer vision techniques. Keywords Computer vision
Golan Levin
Added 10 Dec 2010
Updated 10 Dec 2010
Type Journal
Year 2006
Where AIS
Authors Golan Levin
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