Endgame heuristics are often incorperated as part of the evaluation function used in Chinese chess programs. In our program, Contemplation, we have proposed an automatic strategy to construct a large set of endgame heuristics. In this paper, we propose a conflict resolution strategy to eliminate the conflicts among the constructed heuristic database, which is called endgame knowledge base. In our experiment, the correctness of the obtained constructed endgame knowledge base is high enough for practical usage.