—Any system which must learn to perform a large number of behavioral features with limited information handling resources will tend to be constrained within a set of architectural bounds. Unless design for a system with human like intelligence is performed within these bounds, the system will require excessive resources, and learning will introduce large numbers of undesirable side effects on prior learning. The design process must be focused on finding adequate compromises between the conflicting demands of resource economy and ease of learning. A number of detailed constraints on this design process are described.
L. Andrew Coward