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VW
2009
Springer

A Content Management System for User-Driven Museums in Second life

14 years 6 months ago
A Content Management System for User-Driven Museums in Second life
—Over two decades, a great expectation on digital museums has been addressed but most of them have been implemented based on web technologies. Emerging Second Life, which supports rich communication, virtual collaboration, and 3-D content creation, has brought a new platform to digital museums. As a result, a way to systematically manage and arrange a tremendous amount of information in SL museums is required. In addition, dynamic content and context to encourage audiences to return to the museum more frequently must be designed based on audience drives and preferences. In this paper, a Content Management System (CMS) of digital museums in Second Life is presented to cope with these issues. Six proposed modules are the integral parts of CMS to handle data mining approaches inspired by a visiting pattern retrieval system of audience activities and web-based recommender systems.
Kingkarn Sookhanaphibarn, Ruck Thawonmas
Added 25 May 2010
Updated 25 May 2010
Type Conference
Year 2009
Where VW
Authors Kingkarn Sookhanaphibarn, Ruck Thawonmas
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