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2012

Continuous character control with low-dimensional embeddings

12 years 2 months ago
Continuous character control with low-dimensional embeddings
Interactive, task-guided character controllers must be agile and responsive to user input, while retaining the flexibility to be readily authored and modified by the designer. Central to a method’s ease of use is its capacity to synthesize character motion for novel situations without requiring excessive data or programming effort. In this work, we present a technique that animates characters performing user-specified tasks by using a probabilistic motion model, which is trained on a small number of artist-provided animation clips. The method uses a low-dimensional space learned from the example motions to continuously control the character’s pose to accomplish the desired task. By controlling the character through a reduced space, our method can discover new transitions, tractably precompute a control policy, and avoid low quality poses. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation;
Sergey Levine, Jack M. Wang, Alexis Haraux, Zoran
Added 28 Sep 2012
Updated 28 Sep 2012
Type Journal
Year 2012
Where TOG
Authors Sergey Levine, Jack M. Wang, Alexis Haraux, Zoran Popovic, Vladlen Koltun
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