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DGCI
2006
Springer

Continuous Level of Detail on Graphics Hardware

14 years 3 months ago
Continuous Level of Detail on Graphics Hardware
Abstract. Recent advances in graphics hardware provide new possibilities to successfully integrate and improve multiresolution models. In this paper, we present a new continuous multiresolution model that maintains its geometry, based on triangle strips, in high-performance memory in the GPU. This model manages the level of detail by performing fast strip updating operations. We show how this approach takes advantage of the new capabilities of GPUs in an efficient manner.
Francisco Ramos, Miguel Chover, Oscar Ripolles, Ca
Added 22 Aug 2010
Updated 22 Aug 2010
Type Conference
Year 2006
Where DGCI
Authors Francisco Ramos, Miguel Chover, Oscar Ripolles, Carlos Granell
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