Conviviality has been introduced as a social science concept for multiagent systems to highlight soft qualitative requirements like user friendliness of systems. In this paper we introduce formal conviviality measures for dependence networks using a coalitional game theoretic framework, which we contrast with more traditional efficiency and stability measures. Roughly, more opportunities to work with other people increases the conviviality, whereas larger coalitions may decrease the efficiency or stability of these involved coalitions. We first introduce assumptions and requirements, then we introduce a classification, and finally we introduce the conviviality measures. We use a running example from robotics to illustrate the measures. Categories and Subject Descriptors I.2.11 [Artificial Intelligence]: Distributed Artificial Intelligence —Multiagent Systems General Terms Theory, Measurement, Human Factors Keywords Agent Societies and Societal Issues, Artificial Social Systems...