Arizona State University's Arts, Media, and Engineering Program is currently addressing the need to assess the growth of group creativity in trans-disciplinary collaboration. This paper describes our initial work in developing criteria and a framework for constructing creativity interventions, or activities designed for building, tracking and evaluating creative group behaviors in diverse communities of IT practitioners. Keywords Creativity intervention, physical-digital activity, collaborative performance, play. ACM Classification Keywords H.5.2 Input Devices and Strategies, H.5.3 Collaborative Computing, Computer-supported Collaborative Work, K.3.1 Collaborative Learning, K.4.3 Computersupported Collaborative Work.
Lisa M. Tolentino, Aisling Kelliher, David Birchfi