Current video-conferencing systems provide a "video-ina-window" user interface. This paper presents a distributed video-conferencing system called CU-SeeMe VR that embeds live video and audio conferencing in a virtual space. This paper describes a prototype implementation of CU-SeeMe VR, including the user interface, system architecture, and a detailed look at the enabling technologies. Future directions and the implications of the virtual reality metaphor are discussed. KEYWORDS video-conferencing, virtual reality, cyberspace, raycasting, spatial audio, segmentation
Jefferson Han, Brian C. Smith