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WETICE
2006
IEEE

Curball--A Prototype Tangible Game for Inter-Generational Play

14 years 5 months ago
Curball--A Prototype Tangible Game for Inter-Generational Play
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is also considerable opportunity to support more playful aspects of life as an older person. We report here on a prototype collaborative game that can be played between an older person and a child. The game is based on a bowling game and makes use of tangible devices, sensors and augmented reality components. We report on the iterative development of this inter-generational play prototype and initial user feedback.
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,
Added 12 Jun 2010
Updated 12 Jun 2010
Type Conference
Year 2006
Where WETICE
Authors Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick, Albrecht Schmidt
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