Image Based Rendering holds a lot of promise for navigating through a real world scene without modeling it manually. Different representations have been proposed for IBR in the literature. In this paper, we argue that a representation using depth maps and texture images from a number of viewpoints is a rich and viable representation for IBR. We discuss different aspects of this representation including capture, representation, compression and rendering. We show several results to show how the representation can be used to model and render complex scenes.
P. J. Narayanan, Sashi Kumar Penta, Sireesh Reddy