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DIGRA
2003
Springer

Describing Games: An Interaction-Centric Structural Framework

14 years 5 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. The framework is developed to be used in conjunction with game design patterns, descriptions of patterns of interaction relevant to game play. We describe the development of the framework and how it relates to patterns. Keywords Game Design, Patterns, Taxonomies, Game Models
Staffan Björk, Jussi Holopainen
Added 06 Jul 2010
Updated 06 Jul 2010
Type Conference
Year 2003
Where DIGRA
Authors Staffan Björk, Jussi Holopainen
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