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AAAI
2012

Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition

12 years 1 months ago
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The walk, which was originally designed for and tested on an actual Nao robot before being employed in the 2011 RoboCup 3D simulation competition, was the crucial component in the
Patrick MacAlpine, Samuel Barrett, Daniel Urieli,
Added 29 Sep 2012
Updated 29 Sep 2012
Type Journal
Year 2012
Where AAAI
Authors Patrick MacAlpine, Samuel Barrett, Daniel Urieli, Victor Vu, Peter Stone
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