The size and detail of graphics environments in everyday use has gone up considerably recently. Still, most applications use locally resident geometric content for rendering. In this paper, we present a system to stream large graphics environments from a central server to multiple number of clients. The streaming is transparent to the user who can treat remote models just like local ones. The streaming system automatically adapts to the rendering capabilities, network bandwidth and latency of the client and transmits an optimized model. We present the design of the streaming system and give results of streaming a large model using it.
Soumyajit Deb, P. J. Narayanan