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CHI
1999
ACM

Design Guidelines for Landmarks to Support Navigation in Virtual Environments

14 years 4 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigation in Virtual Environments. Vinson, Proc. SIGCHI 99.] Macro/Micro classic example: map arms-length vs. up-close paper vs. computer screen 300-600 dpi vs. 72 dpi (legally blind) finally changing possibly available for projects 22” 200dpi IBM T221 display 9 Mpixels (4000x2000) Pad++ ”infinitely” zoomable user interface (ZUI) [video] [Pad++: A Zooming Graphical Interface for Exploring Alternate Interface Physics Bederson and Hollan, Proc UIST 94] Space-Scale Diagrams reasoning about navigation and trajectories Space-Scale Diagrams: Understanding Multiscale Interfaces George Furnas and Ben Bederson, Proc SIGCHI ’95. www.cs.umd.edu/hcil/pad++/papers/chi-95-spacescale/chi-95-spacescale.pdf Viewing Window Space-Scale Diagrams: Understanding Multiscale Interfaces George Furnas and Ben Bederson, Proc SIGCHI ...
Norman G. Vinson
Added 02 Aug 2010
Updated 02 Aug 2010
Type Conference
Year 1999
Where CHI
Authors Norman G. Vinson
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