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NCA
2008
IEEE

Designing Mechanisms for Reliable Internet-based Computing

14 years 6 months ago
Designing Mechanisms for Reliable Internet-based Computing
In this work, using a game-theoretic approach, costsensitive mechanisms that lead to reliable Internet-based computing are designed. In particular, we consider Internet-based master-worker computations, where a master processor assigns, across the Internet, a computational task to a set of potentially untrusted worker processors and collects their responses. Several game-theoretic models that capture the nature of the problem are analyzed and mechanisms that, for each given set of cost and system parameters, achieve high reliability are designed. Additionally, two specific realistic system scenarios are studied. These scenarios are a system of volunteering computing like SETI, and a company that buys computing cycles from Internet computers and sells them to its customers in the form of a task-computation service. Notably, under certain conditions, non redundant allocation yields the best trade-off between cost and reliability.
Antonio Fernández Anta, Chryssis Georgiou,
Added 01 Jun 2010
Updated 01 Jun 2010
Type Conference
Year 2008
Where NCA
Authors Antonio Fernández Anta, Chryssis Georgiou, Miguel A. Mosteiro
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