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CHI
2005
ACM

Designing the spectator experience

14 years 11 months ago
Designing the spectator experience
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI ? how should spectators experience a performer's interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer's manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators. Our taxonomy uncovers four broad design strategies: `secretive,' where manipulations and effects are largely hidden; `expressive,' where they tend to be revealed enabling the spectator to fully appreciate the performer's interaction; `magical,' where effects are revealed but the manipulations that caused them are hidden; and finally `suspenseful,' where manipulations are apparent but effects are only revealed as the spectator ...
Stuart Reeves, Steve Benford, Claire O'Malley, Mik
Added 30 Nov 2009
Updated 30 Nov 2009
Type Conference
Year 2005
Where CHI
Authors Stuart Reeves, Steve Benford, Claire O'Malley, Mike Fraser
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