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CHI
2010
ACM

Designing a technological playground: a field study of the emergence of play in household messaging

14 years 5 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of whom were existing social networks of family and friends) over a three-month period. We consider the various types of playfulness that emerged during the study, both through the sending of Wayve messages and through the local display of photos and notes. The findings are explored in the context of the literature on play, with the aim of identifying aspects of Wayve’s design, as well as the context in which it was used, that engendered playfulness. We also highlight the role of play in social relationships, before concluding with design implications. Author Keywords Play, games, family, friendship, communication, photography, scribble, situated display, messaging. ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous. General Terms Design, Human Factors.
Siân E. Lindley, Richard H. R. Harper, Abiga
Added 17 May 2010
Updated 17 May 2010
Type Conference
Year 2010
Where CHI
Authors Siân E. Lindley, Richard H. R. Harper, Abigail Sellen
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