Abstract. We follow up on the work of Ebner[1] in studying representations for evolutionary design of objects. We adopt both the method and the simulation framework, and perform more thorough experiments. We design new representations, both direct and indirect, and compare their performance to the original work. We design and make use of a specialised system for distributed computing that integrates smoothly with the EO library[5]. First, we confirm the results of Ebner with VRML scene graphs representation. Next, we demonstrate how both of the new representations based on triangular mesh perform significantly better. Finally, we study and improve the performance of the distributed system that we utilised to run our experiments on tens of computing nodes.