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EGH
2009
Springer

A directionally adaptive edge anti-aliasing filter

13 years 9 months ago
A directionally adaptive edge anti-aliasing filter
The latest generation of graphics hardware provides direct access to multisample anti-aliasing (MSAA) rendering data. By taking advantage of these existing pixel subsample values, an intelligent reconstruction filter can be computed using programmable GPU shader units. This paper describes an adaptive anti-aliasing (AA) filter for real-time rendering on the GPU. Improved quality is achieved by using information from neighboring pixel samples to compute both an approximation of the gradient of primitive edges and the final pixel color. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation--Display Algorithms;
Konstantine Iourcha, Jason C. Yang, Andrew Pomiano
Added 17 Feb 2011
Updated 17 Feb 2011
Type Journal
Year 2009
Where EGH
Authors Konstantine Iourcha, Jason C. Yang, Andrew Pomianowski
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