As the average bandwidth capacity is increasing, users around the world demand for shorter service time. While the servers are able to acquire more bandwidth, they can not keep up with the rapidly increasing requests of the users. Several systems appeared that alleviate the server from the dissemination process. The evolution of Peer-toPeer systems gave a new way of attacking this problem. But as they got increasingly widespread, certain patterns became apparent. Uneven flow of data and intersperse congestion points compromised interdomain quality of service. In this paper we demonstrate how traditional systems meet users’ demands, and present simulation results of a peer-to-peer approach based on a mobile agent platform. Our focus is on using the server’s and the clients’ resources in an optimum way to serve as many clients as possible in a certain period of time.
Konstantinos G. Zerfiridis, Helen D. Karatza