As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have interfaces that are well designed. It is therefore important that computer science students gain formal education in design methodology. The best way to teach design is debatable, but one teaching tool gaining popularity in the field of Human Computer Interaction (HCI) is the use of case studies. We aim to increase the usefulness of the case study as a tool to teach design methodology. A case study is a collection of artifacts and data used to communicate a story. In the field of HCI cases communicate how a designer accomplished designing a certain aspect or, in some cases, the entirety of a design. Case studies are inherent flexibility and can be presented in a variety of ways. We explore if by altering presentation we can enhance the usability of the case study and better communicate the encapsulated design met...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar