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MHCI
2009
Springer

Effects of co-player visualization in a location-based chase-and-catch game

14 years 6 months ago
Effects of co-player visualization in a location-based chase-and-catch game
In our FoxHunt game, virtual foxes are chased on a playground. Foxes and hunters are rendered on a map displayed on GPS-enabled mobile phones. We collected data from three field tests, totalling 130 participants. Approximately half of the players were provided with positions and scores for the other hunters. In the rest of the games, only the foxes and the players’ own avatars were rendered. Providing coplayer information did not have a direct impact on gaming scores. However, it increased the reported fun factor. Categories and Subject Descriptors
Gunnar Misund, Harald Holone, Håkon Tolsby,
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where MHCI
Authors Gunnar Misund, Harald Holone, Håkon Tolsby, Joakim Karlsen, Aleksander Toppe
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