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VRST
1997
ACM

An efficient collision detection algorithm using range data for walk-through systems

14 years 4 months ago
An efficient collision detection algorithm using range data for walk-through systems
We present a simple, but efficient view collision detection method for the walk-through system. The basic idea is to check if the current view position intersects with the range data of the scene. The range data is readily available if the image-based rendering is used, thereby the extra computation needed for the collision detection is negligible. For the polygon-based rendering, although the global range data may not be available, one can regard the z-buffer as the local range data. The proposed method has been implemented and its performance was compared against a well-known octree-based view collision detection algorithm. Keywords View Collision Detection, Range data, Z-Buffer
SonOu Lee, JunHyeok Heo, KwangYun Wohn
Added 07 Aug 2010
Updated 07 Aug 2010
Type Conference
Year 1997
Where VRST
Authors SonOu Lee, JunHyeok Heo, KwangYun Wohn
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