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WSCG
2004

Efficient Generation of Triangle Strips from Triangulated Meshes

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Efficient Generation of Triangle Strips from Triangulated Meshes
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, providing a compact representation suitable for transmission and rendering of the models. A data structure that allows efficient triangle strip generation is also described. The method is based on simple heuristics, significantly reducing the number of vertices used to describe the triangulated models. We demonstrate the effectiveness and speed of our method comparing it against the best available program. Keywords Triangle strips, mesh representation, rendering
Oliver Matias van Kaick, Murilo Vicente Gonç
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where WSCG
Authors Oliver Matias van Kaick, Murilo Vicente Gonçalves da Silva, Hélio Pedrini
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