: The results of an empirical study are presented to investigate the relationship between different action types (real versus virtual shooting) and different target types (real versus virtual targets) on the actual emotional state (wellbeing) of the player. The results show significantly that virtual shooting on real targets in a group (Laser Tag game) enhances the well-being, and on the other side that virtual shooting on virtual targets (Wolfenstein game) diminishes the well-being of an individual player.